Some pretty sweet manta ray (or stingray?) animations.
I think the combat would really be improved with some kind of enemy-hit feedback, like flashing a color or knockback or something, its tough to gauge the range of your attacks as-is.
Thank you, i was very proud of the scorpray animations :)
A am planning to implement knockback and a hit flash in the next update. there are sound effects that play, but they are not distinguishable enough in the mix. I'll also try and put a little juice into the player being hit.
Thanks so much for your feedback, i truly appreciate it.
If there's a way to activate the temple door, I couldn't figure it out. Also it seems there's nothing to right-- eventually you hit a black wall. Good luck on your future progress!
no way to activate the temple door yet - just a teaser for now ;) there is indeed nothing to the right, i made that area just to show how the world would be shaped eventually as more content is added. Thanks so much for playing and leaving a comment!
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Some pretty sweet manta ray (or stingray?) animations.
I think the combat would really be improved with some kind of enemy-hit feedback, like flashing a color or knockback or something, its tough to gauge the range of your attacks as-is.
Thank you, i was very proud of the scorpray animations :)
A am planning to implement knockback and a hit flash in the next update. there are sound effects that play, but they are not distinguishable enough in the mix. I'll also try and put a little juice into the player being hit.
Thanks so much for your feedback, i truly appreciate it.
If there's a way to activate the temple door, I couldn't figure it out. Also it seems there's nothing to right-- eventually you hit a black wall. Good luck on your future progress!
no way to activate the temple door yet - just a teaser for now ;) there is indeed nothing to the right, i made that area just to show how the world would be shaped eventually as more content is added. Thanks so much for playing and leaving a comment!